Hi, I just bought the game. I like the masterless mechanics so much, but on first reading I didn't understand how to handle 6- miss. Unlike Brindlewood Bay there isn't a keeper reactions list or anything like that. So what should you do in case of failure? I don't get it.
Viewing post in Paranormal Inc.: Bust More Ghosts comments
this system was based on the original rules of Brindlewood Bay, which did not include a keeper reactions list.
For missed rolls, the group should agree on an appropriate outcome. How has the situation been made worse? Conditions are common. Lost items from the backpack have been done. The sky is the limit.