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(+1)

Short, but pretty emotional story. Awesome quality assets and lighting. And really great voice actors. 

It's probably just personal taste, but wished i could do a few more interactions and maybe have some little influence of the story or at least need the given information to solve or do anything or similar. Else it feels just as if I'm standing here around, but everything would exactly happen same, if i wouldn't ( besides choosing in which sequence i want to hear the substories^^). 

But nevertheless for what it wants to be (a narrative storytelling) it is a very good implementation and great experience.

I think as I build on the narrative in the future, I'd like to add more options and branches to the narrative as you suggest. I originally had a few simple interactions in the memory scenes, but I felt that they distracted from the story and therefore felt a little out of place, but if I can build up the world to offer more interaction then maybe they'll feel a little more at home.

I took inspiration from The Book of Distance which I played a few years ago (I'd highly recommend it if you haven't tried it). In that, there are subtle interactions to trigger the narrative to continue which really helps bed you in more.

As a note, the slight consequence of which order you choose the objects means that the final object you select will have its own unique audio. But currently, that is all.

(+1)

Ah ok, just played it once, then sorry, thought it's always the same. I guess when already made some variants of the final audio, then it's actually already some kind of "influence" of the story :-) 

I also totally agree about potential problems with distractions.  Guess it's mainly in VR always a bit a problem of how to "guide" users attention. Also struggled a lot with it. If you want, you can try my game,  think especially this  kind of "trick" with the incoming phone call i used there, could also work for you sometimes.

Thank you for the book of distance tip, haven't tried yet, definitely will.

And don't get me wrong: All in all I really like you experience. Were just some suggestions to maybe improve in future ;-)

(+1)

No need to apologise! These were things i sort of hid knowing people would only play through once, especially since i kick people out at the end. Also sorry if I sounded defensive, wasn't mean to. I really value the feedback as I definitely want to continue developing the narrative!

I'd love to try your game too, I'm away for the rest of the week so will miss the reviews sadly, but I'll try it once I'm back with my headset. Interested to see how you guide people too, it is indeed a challenge!

(+1)

cool, no worries. Would also appreciate any feedback after the "competition" of course. In the end i think is the most value of jams to get honest feedback and improve over time :-)