Thank you for playing and for the thoughtful feedback! The funny thing is that it's actually a really simple game, the mechanics implementation is ended up being simple (hand tracking, gesture recognition, and following), and ducks are one of the easiest animals to 3D model, and I use flat unlit shaders for most of it. I didn't get to start making the levels until the final 3 hours. Somehow, my non-gamer wife picked up all of the controls so easily, so I decided to make two quick levels and a tutorial text wall repeated twice instead of a nice tutorial and no levels. I should have put the tutorial text on the palm of the right hand for easy reference at any time.
The interesting thing about the ducklings controllers is that they have a "heartbeat" every 0.5 - 2.0 seconds that gives them a random walking speed in a certain range, and a random wander direction within an 15-30 degree arc towards the player (when following). So if you wait around, the stragglers should be able get over the small ledges that other ducklings that were at the same position previously were able to get over. It's that uncertain wait that can really quack up a duck parent's heart though, especially with moving obstacles around! For post-jam, I'll probably make those ducklings do a little hop on their heartbeat so that they can get over tiny obstacles and cracks a little more easily.