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The ending was anticlimactic; I was expecting the two girls to meet, hence consolidating their identity as being two halves of one whole. The music lay forgotten; it took me a moment to remember it from when it first slipped out. The other comments brought the memory back to me. Yes: it was good. At first I thought that Maribel was insulting the environment to mock the designers (self-consciously on their own part, through her) but this might just be a fan joke. The game brought me back nostalgically to games such as Yume Nikki and Undertale, at least initially. (as much as it pains me to refer to Undertale as if it were original in its style.) I rate this highly, despite the occasionally frustrating puzzle. The temptation to use the artificial portals as soon as they are introduced, despite being cautioned to save them for later, surely impeded my progress in solving the room with the gray bullets, since I just used the portals to block the bullets and navigated accordingly. It's a decent puzzle game, though, and I hope that you continue to refine your craft in this field. Four stars: a solid B; 85 percent. [({R.G.)}]

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I just noticed the credits and the use of quotation marks about the word "Art". At first, I thought that this was simply a beautification with consistency in style to the game's own design. Now I understand your ironical meaning. Let me guess: this is a puzzle; I must subtract even sets of quotation marks until I see whether the game is Art or "Art". Let me get back to you, about that. Hold on...

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Aha!! An even number of pairs. This means that the negation of any odd-numbered pair of quotation marks is !TSELF negated by the NEXT pair that contains it!! So it is not, ultimately, "Art", but rather: Art. :-]


Sincerely, Rinzai.