So got the title screen done and placeholdered the rest of the game. next thing to do is actually flesh out level 1 with enemies and challenges and figure out how it all ties into the shop/abilities. That's the one big problem area is just the abilities ideas I have, like melee attacks or some kind of piercing round thing idk.
There's a lot to cover with where I'm at and I can feel the time squeezing even though progress is pretty good all things concerned. The lack of enemy placement is what prevents the first game level from feeling complete, so my first priority is that and then reward/progression. The biggest wrinkle is probably the bosses... and the composer is cooking some bangers so hopefully they can live up to the audio spectacle.