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I loved the art and the story!! I was really sad that the game ended when I used the car keys with the car that I tried that several times to see if I could progress a little more. Congratulations, this game has a lot of potential, and the biggest step you have already done which is putting things together and make them work.

I would recommend a less sad music, since this is an adventure and you want some suspense and adventurous spirit going on. Also, some additional music for the cutscene from the start of the game would give the right mood to the player.

All in all, I enjoyed the experience from what you got. Thanks for the submission! I'll keep close to see the progress, I'm interested in this :-)

Thanks for the feedback! Did the game crash after you used the car keys, or were you just confused on what to do next when it brought you back to the office after using the car keys on the car? The game shouldn't dead end you like that so I'm curious as if I need to bump up the signposting in this section for future releases.  

Yeah, it just took me back to the office when I used the key on the car. Didn't crash, so I tried over and over again until I understood that was my price to pay as a zombie office guy :-P

Ok, looks like a signposting issue or you may not have been able to spot all available hotspots due to a design error on my part. Here are a few hints for progression. I'm not sure what you have or haven't done so I'll be general. I'm greatly expanding this part of the game so I don't mind giving away spoilers for this "proof of concept" version.  Hope add a "to do list" function in later builds. I've already expanded the hotspots to make things easier for players to find, but to be fair we have to stick with the released Jam build for now.  

With so many games on the Jam, I understand if you don't want to go back and finish things up, but on the off chance you do:

You need to confirm the identity of the returned of the graveyard, if you haven't done that, you'll have to go north from the carpark. The answer lies further into the graveyard. I messed up a little on the location of the hotspots in relation to where the inventory box drops down so it may be a little tricky to hit. Same issue with interacting with the graves.

If you have confirmed her identity, you need to talk to her. Her actions give you a hint about what to do next.

She seems to be focused on music. Perhaps there's some sort of portable music device back in the office building that might snap her out of her stupor. 

Thanks the feedback either way! Hope to release a more complete demo over the next couple of months, and then begin working on a full, multi-hour experience after that.

Yayyy! I made it, yeah! Agree, the inventory is a bit confusing. I didn't realize I could go further north in the parking lot screen. It all makes sense now!

Also, I thought the parking lot was outside the office. But no, it is a different spot. That I didn't understand very well sorry.

Anyway, thanks for the reply, I did beat the game now hehe. Good stuff, congratulations again, it is a nice submission!