Aw, thanks! Yeah, that was an important consideration for me: the fun of these games is the interactivity, not just in clicking a button to advance or choosing a choice from a menu like in a visual novel, but actually piloting the main character in a meaningful way. It was important to me that it was always theoretically possible to play the game "right," because that meant if Mezz did come to "harm" you had no one to blame but yourself. It puts the player in the same shoes as Mezz: he should really be staying pure and heroic, but that temptation is always dragging him in a different direction. I also kind of enjoy the meta nature of the clips in that respect: Mezz technically CAN'T take them off, because he doesn't know they're there, but YOU can, as all-knowing Game Player, and spare him a bit, if you want.
And yeah, in an ideal world I'd have some graphics for both the normal end and the intro, but graphics/illustrations are the hardest part of this for me, so I have to stick to the high-priority stuff, the battles and the big scenes that need them.
Also, I'm sure you're not the first, but I'm still humbled that people are playing through my silly little game three times (or more!) Thanks.