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Holy **** was that nice! im always impressed when i try handtracking out. it worke out pretty well and was alot of fun with some interesting puzzles. i like the grabing and the touchscreens the most.

I realy need to learn and try out stuff with handtrcking too. For the future  it will be interesting to see how to solve the two small issues i had. 

1. movement is difficult with hand tracking. i liked the teleporting and how you visulized it, but my playspace is really limited (always those poor students c:) so i had to open a drawer in real life so i can access the teleport

2. solving the "bad" tracking of the cameras. so sometimes the tracking got lost and they teleported which causted objects to launch through the room. (i like the respawn systm so it wasnt a big issue)

Again these two points arent realy critsizing you and more the overall topic of handtracking. I think you solved it really elegant for this short amount of time and im really looking forward to see more from you. Keep it up!!!

Lg elbodomo

Thank you very much, always glad to hear such positive feedback :-)

To your feedback:
Sounds kind of "fun", that you even opened the physical drawer. But i understand what you mean. Already tried to place everything game-relevant as close as possible, but i agree with very limited space it unfortunately has problems. Have to think about how to handle that even a bit smarter... Not sure if you know, or if it would have helped in your situation but you can also recenter a game with hand-tracking by pinching index finger and thumb  in front of your eyes and select re-center (not sure about the exact naming). 

About the tracking, i totally agree. There are unfortunately still some limitations with the hardware. One of the reasons why i extremely look forward to Quest 3^^