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elbodomo

26
Posts
4
Followers
A member registered Jul 30, 2021 · View creator page →

Creator of

Recent community posts

Holy **** was that nice! im always impressed when i try handtracking out. it worke out pretty well and was alot of fun with some interesting puzzles. i like the grabing and the touchscreens the most.

I realy need to learn and try out stuff with handtrcking too. For the future  it will be interesting to see how to solve the two small issues i had. 

1. movement is difficult with hand tracking. i liked the teleporting and how you visulized it, but my playspace is really limited (always those poor students c:) so i had to open a drawer in real life so i can access the teleport

2. solving the "bad" tracking of the cameras. so sometimes the tracking got lost and they teleported which causted objects to launch through the room. (i like the respawn systm so it wasnt a big issue)

Again these two points arent realy critsizing you and more the overall topic of handtracking. I think you solved it really elegant for this short amount of time and im really looking forward to see more from you. Keep it up!!!

Lg elbodomo

Thanks for feedback! maybe i will do a fixed version in my holidays

Hey, that was fun, now i want to do a tactical infiltration game in vr like ready or not. 

Speedruning through sthose levels i only had one meme in mind: No full auto in buildings

Hey, really interesting physics and interactions. i could see a good tower defense game or arena fighter. keep it! would love to see more

Heyy, i really enjoyed playing this game!! I liked the music which indicated the time left and i think i dont have to add more to the stuff BBit solutions wrote. Keep it up. great work

Hey thanks for the feedback, i will check your game out later. since you comment here i wanted to remind you to vote

pressing enter didnt wrote the code to the disk

Hey, i know you had a hard time, but i still see the idea and think its has potential. keep it up!

Holy, was that nice! I realy enjoyed the strategic need for the packing. i would have enjoyed more levels and more difficult maps to drive. Keep it up c:

Hey, i really liked your idea! unfortunally i couldnt get the code to execute right. the movement and visuals were also really nice. Keep it of!! 

Thanks for the feedback, i noticed the bugs with the quest version too. i didnt fix them, because it was just a addon for people who cant play pcVR

Hey, I realy love the idea of having to pack these stuff and the manifacture it. every thing worked well, besides the clasic vr jank. Im impressed how much you did stuff you modeled and the different systems, Keep it up!! love it

Good to hear that!

Hey, i know it is still really unfinished, but i still enjoyed it. I loved the visualls of the radar and the steering. I imagined how coolit would with docking and then seeing the world through windows out of the stations. I want to see more.

P.S. No bugs encountered, not a single one! thats better then i did c:

Hey, I really like the idea. I love Battlefield 1 and im looking forward for WW1 VR experiences. This gives me the need to try something like that too. 


For some reason i was floating a bit to high and when i dropped my weapon  i couldnt grab it again. but i still enjoyed it

Im sorry that you had problems with my game, did you play the apk version or PC? Because Apk was just a last minute add on

HOLY was that fun! What does a Game need? Guns! Stuff to shoot at! red barrels!! realy solid game, i love your art style, especially the weapons! some tacticool reloads would have been nice. thanks for letting me enjoy this game. 

P.S. MR Bean would have been proud

I realy like the art, sound and voiceacting of the game! Keep it up. I realy laughed in the menu bc i started standing and took to long to get my chair c:

Realy enjoyed your game! the mailbox made me laugh c: The controlls were sometimes a bit wonky

Keep it up 

Overall pretty solid, keep going! I liked the idea, the controlling was sometimes a bit too fuzzy

You can also watch this video <3

thanks, the sailing was a big problem. Looks like i thought making moving things in vr is easier.

maybe planed to much for a oneperson team and im more the prototype guy c:

You can choose wich one you want, but in the end you maybe want as many people as possible to play your game. So maybe use openXR or steamVr

Thank you! <3