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Wow, based on the game page, was not really sure, what to expect. But that is brilliant. 

I like this interesting combination of sad story/setup and cute presentation.  You should promote it as a tower defense game that mixes Battlefield with Angry Birds in a cute style^^

This frame story as well as soundtrack and sfx helps to get in the mood. Also think it's a great way to integrate the tutorial into the actual gameplay by simply assign it to the single soldiers.

Have not tried to be honest, but that you even integrated a possibility to save and load is very impressive. 

Some little problems/bugs and improvement suggestions:

  • Somehow (on Quest 2) the buttons A and X were exchanged for me and also the movement was on the right joystick (but the movemement one only in main menu) what confused me especially at the beginning a bit 
  • Stats showed, that there is 1 enemy left, but did not found it anywhere in the trenches and also couldn't start a new round, so was bit stuck and had to restart the game
  • The pigeon was wrongly rotated on the launch pad. Not a big problem, was just bit strange because it then actually flew backwards the whole time^^
  • Wished it had continuous rotation. At the moment not that bad, but if you maybe want to add harder levels in future would be probably better for the "shooter-part".

All in all i think the whole idea fits great into the theme of the jam and is real fun to play. 

R.I.P Ami