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A jam submission

The Last MessengerView game page

Submitted by stannard95 — 18 minutes, 53 seconds before the deadline
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The Last Messenger's itch.io page

Results

CriteriaRankScore*Raw Score
Concept - How interesting or unique the game is.#64.1004.100
Use of Theme - How well the game incorporated the given theme.#84.0004.000
Overall#123.6753.675
Presentation - How well executed the game is.#153.6003.600
Enjoyment - How much you enjoyed playing this game.#353.0003.000

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What assets did you use in this project?
Customizable Skybox
Quirky Series - Bird Bundle
TooonyTinyPeople
PolygonWestern

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Comments

Submitted

I really like the story and idea for the game! That was a very creative take and great setting for this theme. The save/load was a really nice addition as well!

I think the button scheme was off for the quest as I had to press X and not A.

I liked the motivation and story for the shooting part, but the Trenches shooting could be improved upon in the future for a more immersive shooter. It was hard to find enemies and I just ran around until I got lost a lot. 

Very well done!

Submitted

Wow, based on the game page, was not really sure, what to expect. But that is brilliant. 

I like this interesting combination of sad story/setup and cute presentation.  You should promote it as a tower defense game that mixes Battlefield with Angry Birds in a cute style^^

This frame story as well as soundtrack and sfx helps to get in the mood. Also think it's a great way to integrate the tutorial into the actual gameplay by simply assign it to the single soldiers.

Have not tried to be honest, but that you even integrated a possibility to save and load is very impressive. 

Some little problems/bugs and improvement suggestions:

  • Somehow (on Quest 2) the buttons A and X were exchanged for me and also the movement was on the right joystick (but the movemement one only in main menu) what confused me especially at the beginning a bit 
  • Stats showed, that there is 1 enemy left, but did not found it anywhere in the trenches and also couldn't start a new round, so was bit stuck and had to restart the game
  • The pigeon was wrongly rotated on the launch pad. Not a big problem, was just bit strange because it then actually flew backwards the whole time^^
  • Wished it had continuous rotation. At the moment not that bad, but if you maybe want to add harder levels in future would be probably better for the "shooter-part".

All in all i think the whole idea fits great into the theme of the jam and is real fun to play. 

R.I.P Ami

Submitted

Not sure what happened for mine but when I used the joystick I kept darting around everywhere, might have just been me? For what I did see it had a nice ambience and looked like a good story, and a cool take on the theme :)

Developer

Hmm odd, the movement speed isn't too fast with the setting I put on it, strange.

Thanks for the feedback :)

Jam HostSubmitted

YOu did the same thing I did! You moved in the intro scene instead of the game. You just need to click through the story with the A button and it will load you into the main map.

Developer

how did you manager to move Kokuto?

I disabled movement for the Intro and the End Scene.

I need to check again when I'm back home, but I remember disabling the continuous movement component 😅

Jam HostSubmitted

I can't remember exactly but after I hit the A button I thought I needed to move forward, I didn't realize there was more text. That's when I started rubber banding and moving all over the place. I thought the controls were messed up. 

Developer

oof, I'll take a look

Jam HostSubmitted

I really liked the chonky bird graphics and characters I think I have the quirky series bundle as well, really great assets. The two handed gun grab was fantastic too! A little more SFX and this is a great cute War game!

Developer

yeah I should have had more explosions going off, thanks for the feedback!

Submitted

I really like the pigeon camera where you can see how it flies.

I suggest you to add some war ambience music/SFX (like gun fires, explosions in a distance, soldiers yelling, etc), it would make the game much more immersive.

Submitted

I really like the pigeon camera where you can see how it flies.

I suggest you to add some war ambience music/SFX (like gun fires, explosions in a distance, soldiers yelling, etc), it would make the game much more immersive.

Developer

Thanks 🙂

There is gun fire sounds in the background already, you mean add more?

Submitted

Really? Then it must be quite subtle.

Developer

yeah it's in there, I just didn't want to overwhelm the player with too much. You'll be able to hear it

Submitted

Loved the concept and execution of the game, as someone who likes history I enjoyed it a lot. At first, I was skeptical about the low poly toon aesthetic, and it definitely doesn't do justice to the horrible hopeless trenches of WW1, however it made it a lot more fun and I enjoyed gaining points by killing enemies more than I feel I should have. The game has a lot of features for a 1-week jam and I congratulate you for what you achieved, but understanding all the feature took a while and a little bit more of guidance on that side would improve the experience. Amazing job

Developer

Yeah I had trouble finding some good realistic soldier assets for free, only found the toon ones at the time :D

I'm glad you enjoyed it, thanks for the feedback :)

Developer

Dev note: If you drop your gun and can't pick it up, head back to the base and click the save and reload buttons on the wall

Submitted

Hey, I really like the idea. I love Battlefield 1 and im looking forward for WW1 VR experiences. This gives me the need to try something like that too. 


For some reason i was floating a bit to high and when i dropped my weapon  i couldnt grab it again. but i still enjoyed it

Developer(+1)

thanks dude! Yeah I should have implemented a way to grab it by point your hand at it. Thanks for the feedback

Submitted

As a History fanatic, I usually find myself enjoying war games a lot, especially those based on the Great war. This was no exception.

Amazing Visuals and the overall game feel is also great!

I like to think that the pigeon symbolizes hope, which I think is beautiful


However, no projects are without their faults
For a week long game jam, this submission had a surprisingly little amount of bugs

I really only found myself encountering a single one, which sadly required me to restart the game.

My rifle, out of nowhere, disappeared, and I think I dropped it due to encountering an enemy. However, when I looked around on the floor, I was unable to find it again.

Going back to the main area, there was no new weapon waiting for me. Meaning I had to restart the game to be able to continue playing.


Overall an amazing experience. 8/10!

Developer

thank you! Yeah as soon as I found out about this piegon I had to make a game on himz awesome bit of history 😁

Ahh yeah it's a bug I couldn't find a fix for it in time. It's odd because there are colliders on the whole floor so it's odd why it would fall through. 

Developer (1 edit)

Game description:

On October 3, 1918,  550 men were trapped in a small depression on the side of the hill behind enemy lines without food or ammunition. They were also beginning to receive friendly fire from allied troops who did not know their location.

With all messenger piegons shot down apart from one. You must send Cher Ami to flight to save the remaining soldiers from the artillery.

Upgrade Cher Ami with the points you earn by fighting on the front lines and save who you can.


Known bugs with fixes:

If it says there are enemies remaining buy you can't find them, then go back to the base and click the  Save and Load buttons.