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I like how this game doesn't take itself too seriously, its a great concept executed fairly well (better than I could). The hog cam is a really nice addition, though I think the cam FOV could be wider and maybe the box a touch bigger. In most cases, I felt the levels were either too easy or much to messy to understand where to even start. It would take some testing but perhaps the start point should be further from the course and you have to fling further initially. I think it would feel better if the main camera was away from the course and the camera smoothly follows the hog. Then if you want to see a perspective shot you can watch the cam. Understandably there are many limitations when working inside of a few days (as I've found) and I think this game is a lot of fun! 

I totally agree with your camera suggestions. This was my first real go at using cinemachine instead of a custom camera, and I definitely wasted a lot of time messing around with it. It's also true that the levels were very easy, I was honestly hoping to have made a lot more. Thanks for playing!