I’m making a large-scale project, it’s top down and with simulated 3D parts, so I decided your method was the most efficient way to do this. I even managed to make tiled sprites, culling, and be able to stretch and resize buildings. But I can’t figure out how to make 45 degree corners look 3D. Can you please help me figure out how?
Interesintg question, did not work on that.
But I think you need to have a different code for that. Need to rotate the base and top sprites by 45degree, and you need to connect the certain poins by the side drawing. Probably different ones than originally.
It is a theory, but I would make some trials like that.