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Love the concept and the idea of chucking babies off an airship as a penguin.

Voice lines are also good!

The menu scene is gorgeous too! And I like the environment design! Although there is a fair bit of visual clipping.

I found the controls a little bit awkward because it was hard to get the ship to stop turning and it was uncomfortable trying to steer and adjust the speed together while also looking over the edge to see. It would be nice if there was a window in the floor or something as it was really hard to see below and line the ship up.

I also found it a bit nauseating with all the movement and turning so I couldn't play for too long. Especially after I got randomly flung off the ship whilst holding onto the rudder. Then there is no way to get back up after you fall off. And no way to restart without restarting the game.

The penguin wings also appear to be attached backwards with the Quest 2 controllers as I noticed they were completely twisted unless I held the controllers at a strange angle. But it is a nice visual effect to have an actual body. Although it made it harder to look down at the town as I couldn't see much past my body so maybe not the best kind of game to have that feature.

(+1)

Thanks for playing! The voice lines were all AI generated! :)
The controls were the unfortunate result of adding in the wrong VRIK rig at the very last hour before deadline. That rig wasn't hooked up to all the systems and was about 2x smaller than the rig we used during playtesting. So the larger rig allowed you to see over the side of the ship while playing, easier to steer and if you fell off the ship you were supposed to respawn, but all those things never got hooked up into the new rig we dropped in last minute. Oh well! 
A couple comments about a glass bottom/floor. I think it could work well with a little minimap monitor or something on the podium. Ahhhh if we had just one more day right? lol