The art is gorgeous, the small touches (like player sprite changing on damage) are really neat, and the whole pile of casings affecting the level is a really cool idea and works generally well.. Beat the boss with barely just some health left.
- While the game looks really good the visual clutter can be a bit too much at times where I wasn't able to clearly see enemy projectiles properly from all the visual effects when things get really busy.
- Shooting for movement and shooting at enemies felt like it was at odds to each other at times - after a while I just kept ascending instead of fighting back most of the time, leaving enemies behind because shooting back meant that my mobility goes down and becomes harder to control.