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(+1)

You cant really go wrong with chaotic destruction! Good fun! Like the concept and use of theme!

The throwing physics were a bit rough. The bowling ball would hardly throw at all no matter how I tried, and the box would often go flying through the roof. On level 3, everything practically just exploded and went crazy which was a sight to see.

The player collider is a bit too big. It would knock everything off the tables and also made it much harder to throw as the object or my hand would collide with the player.

(+1)

Yeah, the throwing mechanics were tough. I ended up using Auto Hand for the first time during this jam and didn't know enough about the asset to really smooth things out. I kind of wish I just said screw it and made every level as explosive as level 3. Thanks for playing!!! 

Actually I think it is better with only level 3 being that explosive. It came as more of a shock and was more entertaining that way. Although it did make me think it was not intentional at first as the others didn't react the same way.

I thought of picking up auto hand but I cannot decide if it is worth it or I should focus on just making my own implementation. Do you feel it is worth it and something you may feel like using often? 

That's a tough question. I bought it a year ago when it was substantially cheaper. I think I got it in a bundle for $45. I will say that the dynamic hand attachment is amazing. Not having to code and figure that out, may be worth it in terms of time saved. Overall, I think it's worth it, but I would probably wait until it's on sale or in a bundle.