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Nice work! I felt very emotionally engaged with this one, even getting a bit teary eyed near the end. I'll admit this hit a bit close to home for my own childhood. If this is based on your own life, I honestly hope you are in a better spot. The sound effects and music really helped enhance the mood, and the story/dialogue felt very realistic.

In terms of feedback, the sokoban barrel puzzle felt like it was put in just to say there was a puzzle in the game somewhere. I would suggest either cutting it or making puzzles a more involved part of the game.

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Thank you! Yeah like I've been saying any autobiographical stuff isn't really what's important, I just really wanted to tell this story.

Yeah someone else in the comments felt like the puzzle was just in it to say there was a puzzle. The original outline had a lot of other story elements that got cut involving stuff going on at a hospital and a bunch of other things, but the barrel puzzle stayed. It was meant to give the player a very brief respite after I dragged them through hell and as a little tribute to the sorts of puzzles in the original ZZT games. Either way, I'm glad the rest of the game resonated with you!