I love the presentation and environment. Being in space and loading up torpedoes is a great idea! I did find the control panel to be a bit clunky. I'd end up running up onto the platform where the buttons are because of the small slope in front of the panel. I thought aiming for different sections of the enemy ship was also a great idea. Overall, solid entry that just needs a few mechanics hammered out!
Viewing post in Special de-Kaboom! jam comments
Thank you! Really appreciate it!
yeah, that slope on the panel was an issue I noticed in development. But adding a cube collider instead meant that sometimes the player collider will get pushed back as you lean over it. I was thinking of changing the character controller step-up value but I wasn't sure if that may cause other issues and was short on time when I noticed that issue myself so didn't want to risk any further problems.
Now I think I should have put the buttons on the slope itself at an angle.