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Not using the Itch.io player.

The sword does not have long reach, at least against wooden boxes.

Is there a bug in the map at the top right? The arrow is not on top of the rectangles.


I dislike having to go around and smashing all the crates after a level is completed. Might it make sense to have all crates auto-destroy once finishing a level? And maybe also have all items auto-move towards the player, or would that prevent players from saving items if they are low on health and want to backtrack? Then again, the crates can be used for experimentation and training (like timing a sword swing). I just imagine that it can be bothersome in the long run.

I did not have an easy time seeing from afar the difference between regular "zombies" and armed zombies, apart from shots being fired, but it might not be important.

In the first boss room, I accidentally went to the next level instead of checking out the two side rooms.

For weapon three/shotgun weapon, the red crystals look a bit shaky when looking up and down.

After I bought a "crown of thorns", the helper text from the shop is still around in the subsequent levels.

I like the boss fights so far, I have completed two at this point. Nice introduction to concepts, weapons, enemies and counters.

I ended up dying at catacombs 1, I did not realize that the spike traps were traps, and they ended up killing me.

Fun enough game, very hectic, my usual tactic was to just run around in a circle around the room and shoot at prioritized targets.

(+1)

Thank you for playing and for your detailed bug report, I'll make sure to fix them for the next version!

>I dislike having to go around and smashing all the crates after a level is completed. Might it make sense to have all crates auto-destroy once finishing a level? And maybe also have all items auto-move towards the player, or would that prevent players from saving items if they are low on health and want to backtrack? Then again, the crates can be used for experimentation and training (like timing a sword swing). I just imagine that it can be bothersome in the long run.

Good idea! I'll make items to auto-pull pickups and auto-destroy crates.