Great improvements on everything since last I've played it (maybe 2dd ago)
Everything works and I saw no bugs. Great equip cards; juice is there and is juicy; chara that talk when atk and die adds a lot of personality. Great job!
Dunno what is your goal for release, but consider going for puzzle quest route, or add even more stuff and go for a mobile "just one more turn" route
Random stuff I noted
- First hand of tutorial should be fixed: in my case the first move is to choose a card higher/lower to gain sp, well there was none. I know I can draw from the deck, but what about a new player?
- While I like the new ui and everything, at first glance I don't remember what bar is SP, an icon or just SP on the side can be useful for clarity. After I noted that I discovered by chance that you can click on your portrait and solve this problem, so you just need to say that asap to a new player(but maybe you did and I didn't read the tutorial)
-I'm undecided if I like designwise to not allow to add multiple stun. It can be a super equip
-Shovel is maybe overpowered at one sp, in some maps you can chain a ton of stuns
-died at 2-3 by a snakeman.
Bad stuff
While I like your work a lot, I'm gonna be sincere and say it would be very hard for me to buy your game if I see it on a storefront. I reinstate my tip for puzzle quest or something super addictive: while your game is in a very good place right now, Ihmo it lacks the spark to make me say "I wanna buy this".