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I like the abridged tutorial that gets me quicker into the game, although it's hard to say how well it does its job since I already played it before. Pamphlets are ok and it's an interesting way to extend the tutorial.

I think the world is too big and empty. It takes long time to get anywhere, and combined with the equipment being rather hard to find and the environment being unremarkable, it's a long trip around. I still didin't find the chest armor. I love GB zeldas because every screen is dense and exploring feels good. A quick fix for the world scale would be making sprinting faster but with major demerits.

Finding a shield and not being able to immediately equip it feels weird because this game gets me into simulation mindset with all the mechanics.

Dodge while running is weird. Tripping you over is cool, but I would expect it to at least make the dodge longer. I instinctively tried dodging over cliff while running and it was weird until I figured out what it does.

I like rivers in this game. They have multiple uses and even make funny combat scenarios.

Some sections of the mountains make looping falling sounds as if an enemy gets killed off screen.

In the end I got filtered by the dungeon again, this time after not being able to find the... missing lever? The room size thing gets in the way as there is a lot of running around to find what you need.

Hey, thanks for playing.

All in all agree on what you're saying, though I need to figure out how to teach the "trip" mechanic better. Hell I also need to make it make you dodge further still.