I do not understand why I can select "nothing" in the loadout screen when starting a game, but I imagine that will become clear later as I play. Or is it just placeholder for now while the game is being developed?
Menu looks nice.
The difficulty selection might not be colorblind-friendly, but the game may already assume that players are not colorblind.
The music is loud when starting the game. Can I change the audio volume in-game?
How do I pause the game? 'P'? 'Esc'?
Is the UI for alchemy slightly buggy? Should the top-most "water" peripheral one-sixth circle-piece bar be present?
I find the game somewhat confusing, at least the alchemy part, but alchemy is frequently about experimentation and discovery, so I would assume that it is up to the player to mix and experiment.
Is there a way to quickly clear all ingredients/reset? (I cannot remember the controls). I died, but I can see that 'Tab' is used. Maybe there was a UI bug before because right-click is rarely used and 'Tab' is usually used to clear the mixture.
I have died twice now in the first room, on medium difficulty, but I am still learning at the moment.
Now I died very quickly to exploding enemies in the first room.
I have died several times in the first room now. But, after I remembered the dash, I almost survived one room with few enemies.
Is it normal for the first room to have 10+ enemies on normal/orange difficulty?
After maybe 20+ deaths, I SURVIVED A ROOM!
I abused alchemy mixing to slow down time, dashed around, hid behind crates, and survived the mass death explosions at the start of the level. And then I popped out of cover once in a while to take potshots with different chemicals at the triple-laser-death-beam robot-beetle.
I do not understand this game. A lot of it seems really polished and nice, but other parts seem only slightly polished or even confounding.
Maybe I should have gone for "easy"/green difficulty first.
Maybe a tutorial would be a good idea?
Being able to pause, and set in-game the audio level(s), would be nice as well.