I was surprised since I expected you to make mainly tactical games. It's also a bit sad to realize that the previous one could be just another throw away project.
Since the game is already released I'm not sure if this feedback makes sense but here I go.
The intro text is barely readable.
Dying instantly from walking into lava sucks since the movement is rather quick so it's easy to make a mistake.
I have no idea what the items I collect even do. Each time I go between rooms they generate new enemies. This together with enemies scaling with encounters results in picking rooms being nearly pointless except for being able to select 2 rooms with less lava spots that you can go between. You could as well just force player down a linear selection of rooms and it would be better. There's 0 agency regardless except for combat.
The danger level and total points counters get in the way by covering the screen space, why not place it in the top right?