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I was surprised since I expected you to make mainly tactical games. It's also a bit sad to realize that the previous one could be just another throw away project.

Since the game is already released I'm not sure if this feedback makes sense but here I go.

The intro text is barely readable.

Dying instantly from walking into lava sucks since the movement is rather quick so it's easy to make a mistake.

I have no idea what the items I collect even do. Each time I go between rooms they generate new enemies. This together with enemies scaling with encounters results in picking rooms being nearly pointless except for being able to select 2 rooms with less lava spots that you can go between. You could as well just force player down a linear selection of rooms and it would be better. There's 0 agency regardless except for combat.

The danger level and total points counters get in the way by covering the screen space, why not place it in the top right?

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I finished and released the previous project on Steam, mainly when I submitted it, it was near the end of it's development.

https://store.steampowered.com/app/2432630/Mythical_Agent/

 There is agency once you beat the boss of the demo which scales depending on the path you went from the original spawn point room, but you have to get to danger level 11 to see it after the area boss. Thank you for the feedback. I want to know the best ways to figure out how to improve it since this was a pretty quick project and I probably missed some stuff which is why I submitted the demo. I'll take what you said into consideration.