Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(2 edits) (+1)

Intro is kino.

Status effects don't have an explanation or I missed it. I see an icon but I have no idea what it does unless it has a very obvious effect. Like the desert status effect deals damage when you do an action, but what does the water drop status effect do? I have no idea despite seeing it many times.

Bug: I was fighting in a hill area where you have random chance to get mana. My character reached the middle and so I clicked on skill button, but I didn't have enough mana to use a skill so it was marked red. But then I got the random mana bonus, and even when I closed and opened skill menu again, the skill was still marked as red even though I had enough mana to use it. It was usable it was only a visual error.

Bug: When at home, having "Auto" turned ON opens dialogue on it's own automatically again even after closing the dialogue.

First stage goon enemies look pretty boring, but later enemies from Ruins and Desert look pretty interesting and unique, like the dog with golden face, goat centaur or desert soldier. Player characters have a memorable design and are very likeable. Their portraits look cool - this is one of the main reasons I remembered to play this game when I saw them some time ago.

Good story/gameplay balance. Currently I'm right after defeating Finegann's look alike boss, and so far I never felt a need to fast-forward any of the dialogues. Every conversation felt the right length and told me something new about the world or the characters. Characters felt connected to the world and to each other. Makes me want to play this later to see what's next.

I'm not sure what to think about the gameplay yet. Initially it's pretty hard. Especially the first boss, but later on with upgrades I have found a tactic that seems to work every time no matter if it's a boss battle or ordinary enemy team. I fear this might become repetitive.

Often I'm confused about what enemies do. some of their actions are obvious like, this guy deals a lot of damage, this guy can protect their allies and this guy has life steal and so on. But some actions I have no idea what they do. For example goon enemy uses an ability with a circle/square effect (don't remember which) and I have no idea what happened.

The music is very good. Especially in combat. The piano during rest is a feels heavy but in a fitting way, since characters and stuck in purgatory even peace time is part of being imprisoned.

Thanks for trying the game. I guess I should draw more portraits then.

I've made like 3 different tutorials by now I think, it's definitely one of my weak points. Most of the information you are looking for can be found at the encyclopedia (the red book in the main hall). It contains individual entries for every enemy you have defeated so far including stats, skills and a little bit of lore, but even this information is a little outdated. 

Goons are a bit problematic since most of them are weak on purpose to serve as early game enemies. Ironically, it's easier to design more interesting units. 

Thanks for the bug reports too, I always overlook stuff like that. Also, the damage you were taking in the desert wasn't from the terrain but because you were fighting a walking cactus and touching them hurts. 

(1 edit) (+1)

Brutal cliffhanger with Peter. Now I'm hooked.