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-I think with enemy accuracy it'd be fairer to have 360 turret and not 180 one

-I died to the boss

-torpedos being straight only is worthless since when you face the opponent he gets free shots and you have difficulty breaking away and dodging. perhaps worth to facetank as sacrifice to beat bosses.

-I don't know if you can shoot the torpedo, it took me too long to think about it so the torpedo caught up with me

-I liked the music, it feels like "sea resort" and not like "battle" but I don't mind.

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>I think with enemy accuracy it'd be fairer to have 360 turret and not 180 one
Honestly I would've preferred 360 degree traverse myself, both as player and developer (I still haven't solved turret getting stuck on enemies), but propellers are in the way, unfortunately, and there's not much I can do about it. That's part of the reason why I want to make a game about tanks rather than boats. Although as I found out later, BattleTanx actually solved that issue already, but I don't like how it looks:


>I don't know if you can shoot the torpedo
You can't, but you can abuse i-frames on the dash to ram it.

>I liked the music, it feels like "sea resort" and not like "battle" but I don't mind
That's especially ironic because I borrowed it from FreeDoom.