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(1 edit)

>I think with enemy accuracy it'd be fairer to have 360 turret and not 180 one
Honestly I would've preferred 360 degree traverse myself, both as player and developer (I still haven't solved turret getting stuck on enemies), but propellers are in the way, unfortunately, and there's not much I can do about it. That's part of the reason why I want to make a game about tanks rather than boats. Although as I found out later, BattleTanx actually solved that issue already, but I don't like how it looks:


>I don't know if you can shoot the torpedo
You can't, but you can abuse i-frames on the dash to ram it.

>I liked the music, it feels like "sea resort" and not like "battle" but I don't mind
That's especially ironic because I borrowed it from FreeDoom.