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I did it, I filled out the ledger correctly! I cheesed it a bit using the mechanic that once you have half of the answers correct it locks in, but it's a game mechanic, so it still counts as my win! My tripups were beardly and cunt, my immediate association with beard was homeless so I wrongly picked Bill and for cunt I apparently picked the wrong Myers. Managed to deduce the rest from the clues.

So yeah, gameplay-wise it reminds me most of Obra Dinn, with filling out the who and what. At first I thought "wow, that's a lot of characters", but I think it's appropriate for this time of gameplay. It can be kind of hard when you're stuck on the last few to fill out. To make it easier I would suggest locking in the correct answers more often (I think Obra Dinn did "every three correct answers") or something like that. Then again, that does make it easier to cheese, so I dunno.

Would be nice if there was an easier way to look at clues while filling out the ledger. Moving back and forth between the scene view and the clue view felt a bit cumbersome.

But I had fun playing this, it's fun figuring out the clues and when you have that moment when it all comes together. I think it's a cool groundwork for a detective game!

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Very glad to hear you liked it.

The question of how and when answers should be locked in is one of a few major gameplay aspects I still don't know how to approach. In the full game the structure of the investigation complicates things a lot, since it will have multiple scenes, with multiple sections each. Right now I'm leaning towards the way I used in this demo but I'm open to ideas.

And yeah, like I've said already, the confusion with the logged-at-start case pieces is because they are there as a bandaid solution. In the real game you encounter the people and things yourself so you're more familiar with each.