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(1 edit) (+1)

Wow, this is great! It's really complex but I'm a FTL veteran. The tutorial was really useful and I love the encyclopedia. It would be nice to limit the encyclopedia to stuff you have on your ship.

Some questions: 

- How is the enemy difficulty determined? Do the sector colors have meaning or is it just distance from spawn? 

- How do I use the teleporter?

- What are the 2 systems on the right? I bought them but I didn't notice any changes.

Bugs (or stuff I don't fully understand):

- Pressing O / P sometimes doesn't work.

- Sometimes when I press the number keys I select the drone system instead of weapons.

- Sometimes I can't shoot the weapon. I have to select a different one, then the other one and click on the enemy ship. 

Some things I would change but that's just preference:

- Make a per-weapon auto-fire like in FTL where I can only fire a single shot, once it charges. Like when the weapon is charging, and I have it selected and click on a tile, it fires once charged. Only a single time. When I right-click somewhere the command get's cancelled.

- Add public domain spacey ambient music.

- Make a standalone version with savegames!!!

- Add some sort of progression and starting ship. It can be very simple, destroy X ships to unlock Y or get this far to unlock.

Overall very nice game. I got bored of FTL multiverse recently, I can see myself spending a lot of time in this.

Thank you so much for playing!

Questions first:
The difficulty is most distance from the home star, but the species factions factor into that slightly because one group may be better at a certain strategy they spawn with than another group would be.
to use the teleporter someone needs to be standing in the room, then you press the teleport button. You can target it with t+clicking the enemy ship. The teleporter must be powered on (one of those two rooms you bought) as well.
The two systems on the right are your teleporter and drones room.

Bugs:
The drone/weapons selection dichotomy is controlled by pressing 'w' or 'd' to swap between selecting weapons and drones, or you can just click one of the weapons or drones.
O/P not working is just a bad design on my part, it goes like [100, 50, 33, 33,33, 33] in the speed array, so you hit 33% like five times when going up past it.
"Sometimes I can't shoot the weapon. I have to select a different one, then the other one and click on the enemy ship. " This could actually be a bad bug, do you happen to know a specific weapon that did this? There's a possibility you may have run out of rocket ammo, but that doesn't quite fit the description.

Preferences:
"Make a per-weapon auto-fire..."  Interesting, I'll look back and see what they did.
"Add public domain spacey ambient music."  - There's more than four hours of music I composed already in the game, if the music didn't play that's bad and I saw that happen in the stream earlier. I haven't had that bug come up, and I don't know how to fix it, but there's a ton of music in the game already, like 85% of the size of the game is audio. "

"savegames!!!"  Saving and loading used to work, and they mostly still do but I removed the instructions about them because people got confused last time, and honestly I'm going to refactor it before I'm done anyway,  it's just that as things change I keep breaking them.
"...[metaprogression]" Absolutely, if you tried the custom menu you may have noticed that they ship costs and the points you start with are really tight, so as metaprogression there is a donation system at your home star to get more points on a subsequent restart. 


Thank you for the specific feedback, I'll work on these.