So got the first half of level done enemy placements wise. I had to overhaul how enemies are spawned since basically echo location makes its pretty useful to see enemies behind walls but if you see through walls... well.... it'll look weird if enemies spawned out of thin air. So i had to set up parameters like enemies being activated at certain times rather than created. But I think having them already in the scene is easier to manage, I just have to be careful about loading the ones that you don't even see til the camera orientation actually sees them. One of those things where I try not to engage in premature optimization and just roll with it til it's a problem
My plan is to get the first boss done then flesh out then subway, then test it tomorrow with local gamedevs at the meetup (maybe using the wiimote). Then get the shop done and whatever extras and then gun for the last 2 levels. The first level is likely going to be the framework for the next 2 and I don't know if I can promise the most spice and variety.
Ultimately I'll have something but question is if it's going to feel complete or conclude in a way that isn't abrupt. 🤞