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Cute.  The core gameplay is good, but it ended up feeling repetitive by the end of the dungeon, even with how short it was.  I figure that more skills/gear/enemy variety will fix this over the course of the full game,  but you may want to consider granting the player a new skill in the last third of the dungeon to play with, or something.

Thanks for playing! I may give the player a new skill later in the dungeon. In the full game, I plan to make it so you can find new skills in treasure chests just like equipment.