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(1 edit) (+1)

Thanks for adding the eye adapatation. My impression is that everything's way more visible now compared to the last time.

The controls seem weird to me. For example space toggling the cursor during ship flight, but right click doing the same while walking. Thruster being activated with tab but hypermode with shift. Shouldn't those be reversed since the one useful in combat should be at a more usual finger placement? Same goes for F1 pause menu, the use for escape I've seen so far would make perfect sense when swapped with F1 because all those concern docking.

Being able to walk around is an irrational decision, since you could get away with making it into a visual novel-like format that would cut away lots of work and jankiness. Even all the navigation shortcuts are already there. Making a simulation game is a major pain, huh?

I got the game to glitch out. I accidentally tried to take off to space without starting the first quest. It prompted me with a dialog asking if I'm sure about that. I could only accept the dialog and I didn't find a way to close it so I just went straight to chapter master with it being open. This caused a full black screen with only cursor being visible, and it only rendered for a single frame after full screen toggle.

If there's anything to improve visually so far, I'd say the yellow colors are weird, which is especially visible in the first cutscene, and while trying to dock back into the first planet it's right in your face. It looks like Oblivion-esque fully saturated yellow. I'm not sure if it's something wrong with the color space or it's the individual textures/light.

It was quite hard to select enemy targets this time. It seemed like I had to be really precise with the cursor.

I'll play more later. I know there is lots of interesting stuff to see, but there's lots of... hoops to jump through to see those, and it takes lots of time to fly around to even start doing a mission.

For the dialog, accepting the option closes the dialog.