nice. it'd be cool if you had to chase an enemy though a level and shoot through / destroy the doors he closes behind him, like in some sleepy dogs / gta levels where you had to run down some guy who was trying to flee from you, in this case the doors could be like those destroyable blocks
Viewing post in AGE OF BRASS (prototype) jam comments
I actually planned to add door "opening" to add personality to the main character. Making a non-scripted chase sequence would be extremely hard, because currently there's a large disparity in playstyles, and even cognitive load is reaching the limits. It would be a perfect fit for one of the antagonists though, so that's worth a try.