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(+1)

nice. it'd be cool if you had to chase an enemy though a level and shoot through / destroy the doors he closes behind him, like in some sleepy dogs / gta levels where you had to run down some guy who was trying to flee from you, in this case the doors could be like those destroyable blocks

I actually planned to add door "opening" to add personality to the main character. Making a non-scripted chase sequence would be extremely hard, because currently there's a large disparity in playstyles, and even cognitive load is reaching the limits. It would be a perfect fit for one of the antagonists though, so that's worth a try.