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(+1)
So I guess the current one doesn't cut it.

Guess I interpreted it wrong then? I did figure that you can sort of hover when shooting it to the ledge, though that was abit weird. Also, that tutorial part should be edited a bit. As it is, you can just wall jump on the right side to make it to the ledge. Could probably add an overhang so you have to use the mechanic.

Could you elaborate?

There's falling and going into drill form. Also wall jumping on a bunch of projectiles/enemies consecutively which causes at times high speeds, as well as when you ride a rocket upwards. That said, I suppose a solution could be as some say to make the gameplay easier to read. For example, runner/speedrun games can be very fast obviously, but they are usually easy to read so it's not that bad in conjunction with fast intake of information. Sorry if it's a bit vague, having trouble conveying what I'm thinking.