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Hey. I'm glad you enjoyed the parts you did and thanks fro the feedback.

You might be right about the category matching puzzles( the ones called pattern recognition lessons in game), I kinda made them stricter than other levels for no particular reason by not allowing some mistakes. I'll need to think about this, likely I'll add some allowance for mistakes depending on how complicated and long each level is.

One other thing I'm planing to start adding in the next update to solve a similar issue is making some alternative ways to unlock further levels. I know not everyone would enjoy each type of puzzle equally so for example I will be adding a feature where you can open a lesson way on the left side of the level panel by getting a high enough score on a lesson that is on the right side of the panel, potentially skipping several levels for the unlock.

Anyway, let me know if you have other feedback, this sort of stuff is helpful.

Will do! The only other thing I could think of that would be nice would be to skip all of a dialogue section if I've already seen it before. Some of them are quite long and I'd have to click my way through each page to get through it if I'm retrying a puzzle.

(+1)

Yup, that has been on my list of things to do for a while and hopefully I can manage to get to it for the next update. When I test things in engine the dialogs move quicker for some reason so I tend to forget about this because it takes less time to scroll through. 

I realized I should add this kinda obvious thing a while ago while I was playing Monster Hunter World where you hav an unskipabble 20 minute intro with each new character. At least that means even large companies can miss the same things some hobbyist like me misses, haha