A worm sent me.
garbagewitch
Recent community posts
One last playthrough and I managed to finally see the comet and set down the Jihad path and I'm cryin because w-women. ; . ; sob! Its the perfect way to finish with the game and gosh. women. sob!
And I also got evicted, gosh 6 actions/day dont let you dilly dally but its a small price to pay for a smile.
Thankies!
Also a few more to add to the list.
edit:added three more:
Nasty Girl says Lets get 'too' it, should be 'to' when fixing the roof.
Weapon says 'slither' -> 'sliver' twice in interviewing him.
Same in Writer's apartment, coughing up a 'slither'
Lovely Lady says 'segway' again when you talk to the Pulp Writer in her apt. -> Segue
Shop, Eating cereal, 'it takes of sugar and lead' takes->tastes.
AMOD zone, concrete seems to be split into 'conc rete'.
Searching the woods for the shrine. 'for an especially interpret' -> intrepid?
Talking to Raven in shop when she preempts Nasty Girl's suggestion, Ravens and Nasty Girls missing apostrophes.
Hiya, back with a few more.
Sinner's Apartment 'hans'-> 'hands'.
Lady Moonshine 'in't' accent or typo?
Eiffel Table purchase, 'slither' -> 'sliver'
Exploring Bluehills 'cities' -> 'city's'?
Still having an amazing time, good laughs as well as oof gut punches. <3
Are the game mechanics gotten into anywhere? Like what causes successes/ fails, can you improve your chances, etc? I cant see anywhere to put on my silk kimono to improve my drama!
Alright! Some may be me misreading things but here goes so far! everyone else look away from spoilers
-intro, 'purfume'
-Walking with Sinner in the woods, 'segway(tm)' instead of 'segue', either a word (probably 'hand' or 'arm') is missing in the bit where she puts it on the tree.
-Quest for In Light of the Seventh. Simmer and sinner might need swapping? Anyway for such a large amount of writing, its remarkable theres only so few typos (though getting clobbered with one right out the gate is a bit heheh)! Its all Ive found so far. Lovin the game and the weird offputting ladies therein.
Really enjoyable artwork and worldbuilding! The puzzles, less so unfortunately. It feels like a lot of them rely on not being able to retry only the wrong answers just to pad out the length as you're forced to repeat a large amount of work just to get back to trying to slot a few answers into the right place. These mainly apply to the guess the category or order puzzles.
You could apply some nice aspects of the other puzzles like you have a number of wrong guesses you can make or the answer solving once everything is correctly organized.
Still, looking forward to how this progresses in the future!
This was pretty fun! The big downside is that day 13 (I think?) has a big multiple choice conversation that you have to replay every time you summon the wrong golem type. It's a bit of a downer to go through that conversation about 10 times while trying to scrounge up parts for a new golem. Otherwise, I think I got a good-enough ending, the gameplay isnt enough to push me to get to a perfect ending after two times though, but it's fun enough!