Game looks very promising, and I like the concept a lot, but definitely needs more polish. Also first time playing the game, so didn't have any prior knowledge of mechanics or locations.
Starting out first I tried fishing, after catching bait fish I had to press TAB twice for it to show up on the bait menu. The left/right movement of the fishing minigame also has some weird momentum to it, making winning it really hard - I haven't been able to catch anything but the basic baitfish that had no minigames (not sure if this is just not having a high enough fishig level though).
The way the context tutorial is set up is really nice, as it gave info as I was checking out certain mechanics instead of forcing me a linear "do this, then this" tutorial questline, though the guide line is a bit too thick in my opinion. When it came to resting, it also brought me to an owned bed, which I didn't realize at the time as was confused for a bit why I wasn't able to interact with it before giving up and just putting down a new bed next to it - only to realize in the morning that the reason I cannot sleep in it is because it's one of the NPC's.
The tutorial for food for me didn't show up until I was starving for three days - at least I haven't seen it, and I was checking the tutorial window for other stuff during that time. I was also unable to find any berries outside of town or the general store - I did find the bakery but other than talking and quest turn-in there was no option to buy food, meaning even after sleeping through most of the day I only got very little stamina back. I don't know if it's just the bad first impression but I'm not a fan of the hunger system on top of the stamina system, and if nothing else maybe giving the player some starting food in their inventory would be nice (I was only finding materials and seeds).
Cutting the grass is oddly satisfying in a powerwash simulator kinda way, and my only feedback for it is as someone who'd like keep the whole plot cut down fully at all times that the grass grows back a little too fast (though that could also be me having to sleep a lot due to lack of food too).
The bugnet seems redundant as I was able to catch things fine with just pressing E. Animations for tools also freeze when you go into first persion view (probably because the model disappears).