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The game was kinda fun, but it was sometimes hard to tell which end of the stick was the bouncy end. The winning strategy for the first level was to hold D while mashing space as much as possible to build up enough speed to make *something* happen. I flew over most obstacles without really knowing what I was doing.

Thanks for the feedback!  I'll take a look at the jump code and try to balance the spam strategy, as well as the problem with colliders!