Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

ferruix

43
Posts
1
Topics
3
Following
A member registered Jan 02, 2017

Recent community posts

(1 edit)

Got the true ending! This game is awesome, seriously great pacing, and there's so much cool stuff near the end.

In terms of difficulty I think this is on the easier side of Sylvie games. The platforming was really fair, tons of variety, nothing frustrating about it at all. Definitely worth your time.

(2 edits)

Minor bug (spoiler image!), rot13: Jura qlvat gb na ryrzragny ybeq, vs lbh ubyq gur qbja xrl, lbh'yy ragre gur svtug jvgu gur birejbeyq HV.

Edit: fixed in v1.1

I beat all the elemental lords! I wonder what to do now...

Cowkitten is a clear winner by far.

The engine is really solid, it looks and feels great to play. The levels were way too easy and didn't really have any ideas to communicate, so the actual gameplay wasn't so interesting. Honestly, my favorite part was the menu system, which felt great to navigate.

This was fun! I've never really liked riddles, but these weren't too obtuse. The drawing mechanics were really clean, and paging through the books felt great.

Really lovely presentation but way too easy gameplay.

I couldn't figure out how to serve a customer. I filled all the roles, but nothing was happening.

(1 edit)

This was fun! My only note is that I couldn't figure out how to arrange the parties, I didn't understand the swapping system and the limited actions. It would be nice to have a simpler interface for arranging the parties. It would also be nice to see more battle information on the battle screen, like what items they have equipped, how many potions, etc. I didn't understand why the monsters kept regenerating HP. Overall really fun and loved the atmosphere.

Also I would like to chill in the hot springs myself!

(1 edit)

It was fun! The stars were how it felt, the graphics, the sounds, and some of the abilities. The combat was a little too simple, basically everything was trivial to beat. Really strong base for a game.

That was really fun!

I liked the premise, but each level was too close to each other. I wasn't particularly creative, and it's possible to brute-force levels, so it became kinda tedious. I got to about level 26. After I figured out a rule, I mostly wanted to learn a new rule.

really enjoyed this game. It took me about 8 hours to beat it, although a bunch of that was sitting idle. Instead of being just about making numbers go up, it was actually a series of rewarding puzzles about how to unlock the next stage of development. Really, really well-designed.

Shame on me for not believing that "The Twilight of the American Sommelier" was a real article.

Cool game, particularly the style and the engine! It reminded me of the puzzle game English Country Tune, which I recommend.

The puzzles themselves were really straightforward, and I didn't have to grapple with any contradictions. So they were a bit tedious.

I had trouble gauging height at some points. Being able to wiggle the camera a bit with the mouse would have helped.

Beat it! I went exploring and found something that helped. I had a lot of fun.

Really fun so far! I'm stuck on what I think is the final boss...

(1 edit)

It seems to happen whether in fullscreen or not. This is the error that occurs:

Uncaught NS_ERROR_FAILURE:
    createImageData https://html-classic.itch.zone/html/9584115-911111/enter-the-titan/EnterTheTitan...

    convertToData https://html-classic.itch.zone/html/9584115-911111/enter-the-titan/EnterTheTitan...

    copyPixels https://html-classic.itch.zone/html/9584115-911111/enter-the-titan/EnterTheTitan...

    copyPixels https://html-classic.itch.zone/html/9584115-911111/enter-the-titan/EnterTheTitan...

    addAtlasAssets https://html-classic.itch.zone/html/9584115-911111/enter-the-titan/EnterTheTitan...

    createAsset https://html-classic.itch.zone/html/9584115-911111/enter-the-titan/EnterTheTitan...

    getTilesetIndex https://html-classic.itch.zone/html/9584115-911111/enter-the-titan/EnterTheTitan...

    Fa https://html-classic.itch.zone/html/9584115-911111/enter-the-titan/EnterTheTitan...

I wasn't able to run the game (Firefox). After I selected the "Enter..." button, it froze on the "Loading..." screen while playing music. When I pressed Esc to exit fullscreen, the game went black.

It was fun but really easy. I got the Duplicator spell early-on which doubled my damage, and then I invested solely into red attack upgrades and weapons with lots of projectiles. Then as soon as something would spawn, I'd stand next to it, and it would explode, so there wasn't much strategy left.

Well this is embarrassing, but I got stuck in the area at the top of the screen. I got in by jumping off the mushroom a bunch of times, but can't get out because I can't jump over the wall on the right. If you look closely on the top, there's a black pixel where my foot is.

I think there's one winning strategy, and it's this:

If you get boxed into a dead-end, you can't get out!

The game was kinda fun, but it was sometimes hard to tell which end of the stick was the bouncy end. The winning strategy for the first level was to hold D while mashing space as much as possible to build up enough speed to make *something* happen. I flew over most obstacles without really knowing what I was doing.

In the second level, I became fully stuck here:


This was great! Pretty relaxing puzzles. They were really forgiving, so the lack of an Undo key wasn't a problem.

(2 edits)

The pause between typing a word and reading the next one doesn't feel good. I think the game would flow a lot better if you could see the current word and the next word. Then there wouldn't be that jarring pause of trying to read it as quickly as possible.

The challenges were pretty easy (I usually type ~120wpm), except for the Lorem Ipsum one. I figured out that it's a lot easier if I change the font. It might be fun to show people their wpm, and maybe show the wpm requirement on the Challenges screen?

I followed these steps:

1. Unzip the download somewhere.

2. Double-click on the executable file "iguarpg".

Beat both levels! Turns out I liked this game quite a lot. It didn't take too long to get the hang of the controls. I know it's described as a rage game, but rolling away was mostly just funny. It was definitely worth the sale price.

(1 edit)

I beat the game on Linux! It worked perfectly.

I really liked the game and your message at the end. The world felt cozy and everyone was nice to me. It was a fun place to roam around for a while, and I really liked the pyramid challenges.

Also just since I'm here, thanks to both you and Sylvie for https://sylvie.website/JIGGLYZONE/. It's one of my favorite games.

Also the music was really catchy!

I managed to break the game. After losing on the first playthrough, I started a new game, and somehow the villagers never went away at night, and enemies never spawned. With infinite villagers and no enemies I won with maximum upgrades and no fighting.

Home Run on the first try! I found a strategy that doesn't require user input to win.

For the upgrades, always make the ball bigger. Eventually the ball will be so big that it covers the whole player. Move so that you're standing in the center of the ball, and then just wait around. When enemies touch the ball around you, they explode

This was a fun game. I think there's a way to get it to go almost forever -- got up to Day 35 and then let myself die. The idea was to never build a fence. Instead, invest in archers and fire/lightning.

When you hear the howl for night, move to where the fence is, and run to the left on the outside of the wall. The wolves will chase you, and your archers will aggro. If you run in an S shape the wolves will never catch you, and they will prefer chasing you to attacking the archers.

Because the archers never die, this lets you build up a huge quantity of archers, so much so that the game freezes for about a second when they start to attack.

This was cute! It did have some of the feel of a Sylvie game.

This was really fun! It took 42m, 26s, 1948 clicks. The screwdriver showing up was really funny, and the last set of puzzles were particularly cool. I didn't get stuck for too long at any point, but the solutions weren't obvious either. And I really liked the notebook system!

After playing for a while, my only complaint is that I noticed I am wincing when reaching a checkpoint because of the flashing light. Keeping my eyes open is physically painful, and it feels better to keep my eyes closed while going through checkpoints to avoid seeing the strobe.

Really fun! I can pretty consistently get >10k in every run. Unfortunately I think that there are some situations where there is no deterministic solution. This happens when there are certain combinations of spinning platforms -- especially with the big square -- and there's just no way to run up to the square when it happens to be turned without a near diagonal. It's a bit frustrating when that happens.

This game was great! It took about an hour to feel confident with most of the rules. I'm still not exactly sure about the minesweeper -- but I beat it every time anyway, even though I don't have confidence about it.

It's really cute.

That was really fun! It controlled really smoothly, and even when I made mistakes, it felt like I had good control over why they happened. Nice music too!