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(+2)

This is a fun little game! I really like the cute visual touches like the sweep behind the gun as it moves, and the damage being actually represented on the robot by the loss of your spring then wheels rather than a generic health bar or hearts count or something


I think the thing I got on with least was the floatiness / weightlessness of the movement with wasd, I definitely get that you don't want the player to be too in control otherwise it would be too easy but there's something about how quickly you can speed up and drift around that feels off to me. Also like the other commenter I actually just used the arrow keys at first and was a bit confused before realising you were supposed to use both hands haha


I couldn't quite tell if the recoil got more powerful over time or as you collect points but I enjoyed how it forces you to adapt a bit, and also lets you go on without the spring and bounce around in the air without touching the ground. I feel like you could probably do a whole game around just this mechanic with no / limited wheel movement if you wanted

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agreed, i really liked the air bouncing/rocket jump mechanic too! would love to play around with something focused on just that part.

I loved hearing that you liked that mechanic! You made me realize that I really should’ve listened to what the game was telling me and should’ve leveraged that fun mechanic more. Perhaps a more vertical level would’ve done it more justice. Thank you for taking the time to play my little game :)

I'm very glad that you found my game fun! Thank you for letting me know about the floatiness of the controls. I did intentionally want the robot to be a bit slippery when it had wheels so that the recoil mechanic and the bombs become a considerable threat but it's clear from your feedback that the values needed a bit more tweaking.

Also, I didn't do a great job of communicating that the recoil got powerful when you lost your jumping-pad so as to compensate for your lack of ability to jump. Sorry about that and thank you for pointing it out. Big thanks for playing and taking the time to leave this comment :)