v0.1 and 0.2 were done withing the time limit of GameJam. Animator proved some difficulties, so sadly I couldn't add my animations. and camera had some challenges so camera was quite close. Trying to add sprites, animations and sound shortly.
This ended up being crude, small and simple prototype for simple AI model, where enemies look around, trying to find treasure, breaking open containers and stealing Rubies.
Idea is that adventurers go around gathering treasure and you lie still in wait, pressing Space to rise up. You don't die, but you lose your unholy energy when moving or when hit and have to wait to rise up again, watching helplessly while they steal artifacts, waiting to gather more energy to attack them.
I wanted to reverse the idea that you want to loot dungeon and so you can't loot treasure yourself. Also the adventuring and moving forward to different places was reversed in that you stay in same place, trying to preserve it. I had vision of Link shattering pots to get Rubies, and wanted that to be bad thing to you.