Hello there, fellow NPC quest-giver simulator dev! We really enjoyed your game! It appears that while not every quest *has* to be about violence, putting the violence slider up every time seems to have no consequences. This seems like a feature, though, in my opinion ;)
Viewing post in Give me a Quest! jam comments
Hey, thanks for the feedback. Glad you enjoyed my little game!
Sadly I didn't have too much time this jam to make the game I had in mind. For example, I left out several "game over" conditions and, of course, balancing. One thing I had in mind is to be able to lose heroes, if you send them to do a violence quest (for example) and they are really bad at it.
Maybe I'll expand the game in the future, had a blast making it.
Thanks again for playing!