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Definitely fits the theme! The spritework is really good, but you have inconsistent scaling going on (see Cluckle's sprite vs the cat's sprite, the pixels are different sizes). I think you could make the whole thing pop more if you had a more consistent aesthetic. Gameplay wise, the game is solid- since moving the character with the mouse directly makes it easy to dodge, maybe you could consider something more like flappy-bird style movement for Cluckles to make dodging more difficult. Nice job!

Thanks for the Rating! 
We weren't too sure of how we'd like the movement to be, and eventually, we felt that it might make more sense for the main character to have free movement to make the gameplay more dynamic. In the initial builds, I kept the reaction time needed to escape some shots a little too fast, which made it quite difficult, so I lowered it to make it a bit more accessible for everyone.