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It took me a moment to realise what the twist was, but I like the twist on the theme! Roles reversed, literally, as platforms become enemies and key items kill you when you are in the top-down perspective.

I'd like to see this lean more into the top-down bit, as it's like playing a platformer but from the background layer itself, which seems like a fun concept to explore!

You got the idea! And thanks a lot for the feedback! 

It does look like playing in a thin background layer when looking into it, but it's getting hard to see all elements clearly if we lean more into a top-down view. So there might be some other techs to present the top-down.