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Moemurk

94
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1
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6
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23
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A member registered May 08, 2020 · View creator page →

Creator of

Recent community posts

Thanks for playing and for the screenshot!! (We didn't have enough time adding a boss level, so the last level is what we could provide :D Hope you like it!) And glad you like the concept and art!

We do plan to polish the game and expand more levels and mechanics to publish a full game! (Hope we can make it!)

Thank you so much for playing and featuring our game in the video!! Glad you liked the game! Great content!

Thanks for playing!!

Thanks for playing and for the feedback!!

Thanks for the feedback!! We're glad that you enjoyed the game!

Yea, the second gravity is pretty powerful with low risk. We are thinking about designing some levels that requires balanced strategy on both gravity, as you mentioned, or adding some unique mechanics to limit the second gravity. 

 Thank you so much for your warm comments and feedbacks!! Glad you enjoyed it!

The enemies in the level is not needed to be killed to collect the key, but it's a good inspiration for future levels! We hope to leave some space for players exploring by themselves. So slower tutorial levels on the behavior of enemies might help and clarify it, I guess.

Thanks a lot for playing and for the detailed and valuable feedback!! We'll work on those issues after the jam and expand more on the game.

Thanks for playing and for your praising!! :D

Haha, that's very interesting advice! We are thinking about adding a halo around character with a loading effect to show the gravity shift timing. But a sound effect may work well, too! (I like the "oh" from players, so it's a bit hard to choose.)

You found the hidden treasure! We like the title, too! :D

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I went back and reached the end! Yea~ Thanks a lot for the hint! It scared me a little bit, haha :D (I think this trick is fun and adds depth to the game.)

Ah~ I see! That make sense. Thanks for explaining! Great twist on the perspective! I could feel the vibe of "Start to think about the meaning of themselves in the game world" when talking with the first character (or the boss).

Oh! Maybe you can put a short version of these concept explanation on the submission page, where "how does your game fit the theme" shows. Usually people look for the explanation there when they are confused about the concept, I guess.

Anyway, nice game! Your team has great potential.

Oh wow!! The song at the menu is awesome! I can hear it for the whole day! Great concept and those little penguins are cute, too! love them!

Lovely game! It's so satisfied watching Mona Lisa with different faces. It'll be better if there are more levels, like levels with different order or combination of those faces. Overall I like it! Nice work!

Love your art style and the flow on the edge of background! (achieved by shader?) The game is fun to play. Great design on regarding character itself as one of the brick. Nice work!

Haha, didn't even think about the scientist can be mutated, too! Cool concept and I like it!

Great game! I didn't fully understand how to observer others to figure out the rules. I played 3 rules with blind guessing but didn't pass the first round after trying to know the rules. Overall it's fun to play and I still enjoyed it! Nice work!

Very unique experience as a NPC! You do understand their feelings in the game :D I found the instance in 124 but didn't figure out the 3rd one. Maybe some options need to be choose in other instance? Seems that there's a cross-relationship between those instances. 

Overall it's fun to play and your art is amazing! Nice work!

Great designs on the levels! Had a lot of fun with them! Nice work!

Love the concept! I like the way you put arrows on those tamers. This adds the prediction and strategy to the game and is fun to play. Moving the grassmon is also very satisfying. Nice work!

Wow! Impressive animation! Like how smooth the flag moves! It took me a while to understand that the red is my team mate! (I just keep running to the blue one and wonder why I failed!) But it's fun to run while stay close to the team! Great job!

Great twist on the theme! Transforming in front of someone is thrilling and I like it! Nice work!

Glad you like it!! :>

I'm attracted by the art style. Love the texture of background, those characters' design and their dialogue. It's so strange but I don't know... Why do I like this and keep playing until the end...? I don't even understand how this fit the theme but... It is mind-blowing. Nice work!

Thanks for the feedback!! Glad you like the art and gameplay!

Oh, did you go to the boundary of the level? We set the "dead zone" on each side of the level there. This will bring you back to the starting point. We hadn't figured out how to show this to the player, though.

Checked your game and love your art, too! Nice work :>

Great art style and music! I like it! It might be more addictive to play if the dragon's abilities are more powerful with less cooldown, for it is the "Legendary Cute Boss Dragon"! And this game has great potential! Something like different dragon types with their unique skills and normal attack. Hope to see the full version in the future! Nice work!

Thanks for the feedback!! More tutorials on mechanics and the clicking function for cutscenes are coming!

Thanks!! Glad you had a fun experience with it!

Thank you so much for your feedback!!

As for the cutscene, we'll add the clicking function so you can read at your own pace as other comments suggested.

We're thinking about adding some small levels to explain the behavior of those elements. Let me explain them here. There are 2 types of behavior for each similar shape of enemies. Barrels will basically move with you and only 1 type of it will hurt you. Spikes will basically hurt you and only 1 type of it will move. The Aid kit is...kind of complex. The red one will follow and hurt you, while the white one will simply stay and heal you.

Basically, elements are consistent in their shape and behavior, I think. But changing sprites to indicate the behavior is a good suggestion! We'll work on it after the jam. 

Another thing is, those elements are activated within a range around the character. We'll add something like a halo to show the range, so the player can tell which element will be activated.

Thanks for your patience on the game! Our artist's magic did change the game.

Thanks for playing!! Haha! That is the surprise and joy we wanna bring to players when they figured out the mechanics of those elements and the puzzles. Glad you enjoyed the game!

Thanks!! Glad you enjoyed it!

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Thanks for the feedback!! Glad you like it! Our programmer put a lot of effort into implementing these concept and mechanic!

That's a good idea! We'll add the clicking function on the cutscene after the jam. Really appreciate it!!

Thanks for the feedback!!

Thanks for playing and for your warm feedback!! Glad you like the game! Reading your comments line by line brings smiles to our faces.

Thanks for the feedback!!

Thanks for the feedback!! We hoped to expand more on levels and elements but didn't have enough time to.

Glad you like the opening scene! Our artist put a lot of effort into it! And sorry for the confusion on the key's mechanics. (But you inspired us to add a counter for the number of player deaths! Thanks a lot!)

Didn't know the movie, but it looks interesting from the trailer!

Thanks for playing!! We'll add more levels and more elements with various behaviors!

Thanks!!

Thanks for playing! We wanted to expand levels or add a boss but didn't have enough time to.

Thanks!!

Thanks for the feedback and glad you like our game! 

We'll work on explaining mechanics slower, like separate gravity, shooting enemies and behavior change in different gravity into several small levels after the jam! Probably put too much into a single level.