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Played the 0.3 Demo and generally enjoyed it.  Great job!  

The art style is nice, and the dedication to story is great.  

I did think there was a lag in the pacing of the conversation with the soldiers.  It didn't feel meaty enough in the information received to justify the time spent at it.  Maybe if they are intended to be more major in the future.  I also found the tone of the soldiers to be a little flippant or perhaps too casual when discussing the dangers of the road.  That's surely a personal preference, though.  Perhaps it was the density of all the references during the info dumps that made it seem so.

I found the typing minigame to be less interesting.  It's obvious there must be a secret door there but randomly trying in keywords to find the right pattern was not too fun.  It also seems to reset when you type in a wrong word, so I repeated the same keywords many times to get back to where I left off.

I'm sure more graphics will come with time, but would love to see some of the soldiers, the gryphons, etc.

I look forward to the process and improvements, thanks for putting the demo out there!

Thank you, Mochnant, for your feedback! I have some ideas how I could make the game progress faster, I just need to have a larger part of the game finished to be able to measure all the pros and cons. I really appreciate that you've decided to let me know what you think - I take every piece of criticism very seriously, especially when it clearly comes from one's kindness and willingness to help.

I'm also glad that you've like my devlog. It took me a lot of time to put it together. ^^

The devlog was great!  I know it is very time consuming but it is nice to see the inner workings of the process.

Thought I'd follow this one up and say I have played through the initial solider conversation in the release version and it is fantastic now.  Even having played it before, I was convinced they were going to murder me.

It was interesting, well paced, and tense!  Well done!

<3 Welcome back!