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Hmm, I wasn't super sure exactly what to do in this one until I scrolled down and watched a youtube video showing someone else doing it. I think this is a creative idea (creating a path for someone else to follow, somehow?) but it ended up just being a minute or so of "click really close together on a mountain".

Certainly an idea with merit, but I tend to feel that a game should be standalone, and not need the page around it to explain the controls, or contain a video showing what you're supposed to do.

Thanks for the feedback! :) I understand exactly what you're on about. I unfortunately was very busy this weekend so didn't have much time to spend on this game, and features such as in-game control and objective explanations were the next steps on my to-do list, which I wasn't able to finish. In terms of the gameplay standpoint, it did end up being less than I had hoped for. I am going to continue to develop on this idea and hopefully transform it into more of a FPV mountain climbing and mapping sim with a bit more challenge and excitement. 

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Totally understandable! It's incredible how 48 hours feels like a huge amount of time until you're trying to make a game in that window

Especially when you're going to a festival in that time lol [im an idiot]