Ohhh, yep! It looks like that's an error with the collision shape - Darn! At least it works most of the time, heh
Fantasy Computerworks
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Hmm, I wasn't super sure exactly what to do in this one until I scrolled down and watched a youtube video showing someone else doing it. I think this is a creative idea (creating a path for someone else to follow, somehow?) but it ended up just being a minute or so of "click really close together on a mountain".
Certainly an idea with merit, but I tend to feel that a game should be standalone, and not need the page around it to explain the controls, or contain a video showing what you're supposed to do.
I think having the player be in charge of the environment around the character instead of directly in control of the character actions is a pretty clever role reversal. The power-swapping mechanic is also an interesting idea - Either having the character be able to chop down trees _or_ be the god of forests ends up being a fun mechanic.
Two words to start: Volume warning.
I was initially quite confused, as I didn't realize why the tornado was getting smaller, nor what I had to do.
After losing once, though, I was delighted to find my ears shattered by how loud the sound was, but that was quickly replaced by the visceral enjoyment of how good the controls feel. With WASD, it feels a bit fiddly, but using a controller I managed to get down to 2 buildings remaining.
My only real disappointment at that point was that it still said I barely destroyed anything :-(
I think the idea is a cute one, and the visual design is solidly in the right direction. That said, I found it a tad repetitive as there doesn't seem to be any indication of how much damage is being done to you, by the individual enemies - Nor any variance among them.
I'd love to see something like this with some elements that would be useful for decision-making, perhaps turning this into a sort of wave-based strategy fighter! I can imagine it being a lot of fun if there were different attack/defense styles (or perhaps gear?) that would change how you interact with the attackers.