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(1 edit)

I really like the idea you went with on this one. Its a super creative take. 

The game itself runs smoothly, and the little graphics for the people are super cute and effective.

It was pretty easy to land a perfect every time, perhaps there should be a bit more variance in the "notes" that come alone. Also I agree with the other comment, would've loved more juice on attacks being landed.

Well done.


PS Great to see another Godot 4 user :)

First of: Godot is awesome. Really liking the 4th iteration. But I'm only sad to discover that the web-builds have issues for MacOS-users ...

Nice to hear you liked our idea - appreciate it a lot.

Perfect hitting was maybe too easy and we thought of having the player getting "punished" when not hitting it right - but we ran out of time to actually make it.

I know, the MacOS issues are a real bummer. I had to put the same disclaimer in my text as well.

Hopefully they sort the issues out soon.