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(2 edits)

The first level is kinda unfair. Because you can't control the player you cant' doge the bullets and since there is no healing system one mistake can end the entire run. If there was things that you could shoot to regain health it would be a lot more balanced! The second level is slightly better, It gives the player a shotgun that deals more damage. It doesn't fix the problem but because enemies are easier to kill you don't really take much damage where as in the previous level you needed to land all of your bullets precisely on the enemies quick enough. Especially considiring that this was made with a team the balancing of the game should have been way better. But overall i think it was a pretty fun game! It could be made into a full release with a couple of improvements! The music was way too loud for me but ignoring that i think it should have been a little more calmer because the music definetly does not match what im seeing on the screen. I don't think listening to doom music while walking down a corridor is very fitting. Good luck on your future projects!

you dodge bullets by changing your rotation and taking the box as a sheild

The fact that you could take the box as a shield should have been more telegraphed. But for a first project it's really REALLY impressive. Much better than my first game...

thanks

i put the dodging way in the description so other people understand

 

(+1)

and also you can't really call us a team since that's our first project and only one of us uses unity

and it was planned to make the game more doomish but there wasn't much time or experience 

you should've figured out the way yourself


thanks for playing 

Yeah
Don't mind using an autoclicker on the first level
We forgot to put a cooldown for the pistol

But it is cheating