Good game! I got lost on level 2 and the sides of the platform killing the player was really annoying. If there was a way to indicate that (like putting spikes on the sides of the platforms) it would be a lot better.
Unfinished_
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Amazing graphics and visuals! The gameplay was fun too! I wish instead of the enemies getting stronger over time they would be replaced with stronger enemies over time because trying to catch up with the enemies getting stronger with upgrades doesn't feel that satisfying. I REALLY want to see a full version of this!
Really funny interpertation of the theme! The movement felt really bad but once i got used to it it felt better. The art and sound design is fantastic! I would usually have my expectations for visuals and SFX low for short game jams like this but this really exceeded that! The game is really short tho. Good luck on your future project's!
Amazing gameplay and visuals but lacks sound. Out of all of the games i have played this jam i actually played this one multiple times just because it was fun to play! My only complaint is there being no SFX. The devs could have at least added simple SFX with sfxr. SFX adds a lot to game feel which makes it more satisfying to play. Overall amazing game that need's sound. Could even made into a full game! Good luck on your future project's!
Good visual's and decent gameplay. I really love the music and the art style. The story is kinda clever. But the gameplay felt really bad. The melee attack's are extremely risky to use because the enemies attack too fast and the contact damage felt really unfair. I just spammed the long range attack and kept my distance. The game doesn't seem to have a score system or an ending. At least a score system would be nice but i can tell the combat section was rushed because of the sudden 4th wall breaking tutorial. Overall the game looks and sounds good but doesn't feel good to play. Good luck on your future project's!
Really original idea but could have been made better. It could have had simple sound effects with sfxr and some visual effects when you take damage or draw cards to add to game feel. Like the idea that you could decide what the enemy health would be. Overall good idea but poorly executed. Good luck on your future project's!
Because there wasn't a proper tutorial i strugled to learn how to play the game at the start but got the hang of it eventually. The visuals and the music is decent. But the gameplay is repetitive. I feel like it was supposed to be fast paced but really, you just have to get a little more higher points than the human's value so you can survive the purchase and as long as you are carefull with your score it's pretty easy. The idea is pretty original. I also had trouble downloading the game. It would be better if you put the game files into a zip file and posted that instead of seperating the files into 2 downloads. But im sure you got confused when you couldn't upload normal files and resorted to this instead which is acceptable. Overall decent game that need's better balancing. Good luck on your future project's!
Amazing game! There were a lot of games in this jam where you control the level instead of the player but this one has an interesting twist where you terraform the terrain instead which works really well! The water looks amazing and the music sounds wonderful! The gameplay gets boring real quick and after like 3 levels the game gave me a black screen. Overall fun and charming game. Good luck on your future project's!
Really like the concept and the visuals! Really good art style! The music is a bit too happy for what the game is about but in game jams you should be thankful you even get to add music. The gameplay get's boring after a minute of gameplay but overall you did a very nice job! Good luck on your future project's!
Very original idea and entertaining gameplay! I've always thought of a game where you play as the person that play's the game but thought it would be too tedious but this game executes this idea really well! The Sound effects and the music are just amazing! I couldn't figure out how to eat the flies on my first run and i think that could have been telegraphed better with an animation of the frog taking it's tongue out or just directly tell the player how to do it. The art style is very cute and the SFX and music matches it! I really didn't like that there was a time limit and no way to increase it which means there is a maximum high score. It would be way better if it had an enemy that you could lose to instead. But overall very charming game with a good twist, well done! Good luck on your future project's!
Thanks for the feedback! I have to admit, the main game mechanic was rushed and the idea was very haf-baked. I had a lot of ideas that i couldn't make within the time limit and this is what i came up with. I was expecting it to be much worse but it turned out much better than what i expected. The extra given hour gave me time to rebalance the entire game and i think without the rebalance the game would be a lot worse. Might make a full version depending on the feedback.
Decently good idea but very poorly desined. I was intrigued by the title and was expecting a puzzle game that would make my brain a little tired but i'm just making the player pick up some orbs. The only time i had to stop was when i came across the first pressure plate or whatever it's called. I spent around a minute trying to get the cube to the pressure plate but once i did the rest of the cubes were extremely easy once i got them next to the player. It could have been a really nice game but with the current level design it's a snore fest. Good luck on your future project's!
Pretty decent but unfinished. The main menu looked pretty unfinished and ugly which made my expectations lower but the main game's visuals are much more appealing. The gameplay loop get's old REAL quick but it was quite fun the first few minutes. I didn't have time to finish the game but i will definetely do it because im curious about the ending. And speaking about the ending, the story of the game is pretty depressing which threw me off guard. Imagining that all fish are intellegent like human's and suffer pain after one of their own die is NOT a comforting thought. The art style is pretty unique and reminded me of my early ms paint drawings. Overall decent game. Good luck on your future project's!
Had to close my door for this one... The game is by far the best game from this game jam i have seen! The visuals are amazing! It's interpertation of the theme is original! The sound design is amazing! And the gameplay is just okay. Unlike the other games i played this game jam the game actually feels finished! Honestly i can't really critisize this game in the standarts of a game jam it was put together really well. I don't have more to say, simply a good game. Good luck on your future project's!
Really cool idea with decent gameplay. I really like that we play as the mokey from donkey kong. The gameplay is you mostly doing nothing while waiting for the explosion cooldown to finish and choosing upgrades but i guess that's just how tower defense games are. There are no sounds in the game which is a shame since you could easily make sound effects with sfxr and implement to the game to increase the feel of the game a lot. The satisfaction of these type of games usually come from all of the sound effects. The main menu is very simple which is fine but at least you could have changed the font. Without a font the game looks and feels very unfinished. And also if what you said on the description is true and the difficulty increases infinetly that means there will be a point in the game where you are forced to lose because the upgrades are limited so there will be a point in the game where the enemies get stronger but you don't. But overall really cute game and would love to see a full version! Good luck on you'r future project's!
Extremely original idea but pretty poorly executed. I really love the mechanic but the level design is pretty bad. the mouse sensitvity was way too low. It's really intimidating to implement in a game jam but for 3D games there really needs to be a sensitvity setting because mouse sensitivity is more like a preference that makes the players enjoyment of the game better. I really like the name of the game and how it references the unity game engines Rigidbody component in a cute way. The 3 power system is pretty cool but the free-fall mode is very useless compared to the other powers and the parts where i needed to use the dash and the double jump were pretty obvious. The player figuring out where to and when to use these powers would be much better in my opinion. The movement felt slow and unresponsive. But i can really see this be made into a full game and honestly i would play the shit out of it! Just some improvements on the gameplay and more complicated level design is all this game needs! Good luck on your future projects!
The first level is kinda unfair. Because you can't control the player you cant' doge the bullets and since there is no healing system one mistake can end the entire run. If there was things that you could shoot to regain health it would be a lot more balanced! The second level is slightly better, It gives the player a shotgun that deals more damage. It doesn't fix the problem but because enemies are easier to kill you don't really take much damage where as in the previous level you needed to land all of your bullets precisely on the enemies quick enough. Especially considiring that this was made with a team the balancing of the game should have been way better. But overall i think it was a pretty fun game! It could be made into a full release with a couple of improvements! The music was way too loud for me but ignoring that i think it should have been a little more calmer because the music definetly does not match what im seeing on the screen. I don't think listening to doom music while walking down a corridor is very fitting. Good luck on your future projects!